From Doom 1.6 wad PLAYPAL Not found in doom 1.6 COLORMAP ENDOOM Not found in doom 1.6 DEMO1 DEMO2 DEMO3 ----------------GAME MAPS E1M1 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M2 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M3 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M4 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M5 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M6 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M7 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M8 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E1M9 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M1 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M2 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M3 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M4 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M5 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M6 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M7 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M8 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E2M9 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M1 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M2 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M3 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M4 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M5 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M6 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M7 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M8 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP E3M9 THINGS LINEDEFS SIDEDEFS VERTEXES SEGS SSECTORS NODES SECTORS REJECT BLOCKMAP ---------------END OF GAME MAPS TEXTURE1 TEXTURE2 PNAMES GENMIDI not found in 1.6 DMXGUS DPPISTOL not found error DSPISTOL DPSHOTGN DSSHOTGN DPSGCOCK DSSGCOCK DPSAWUP ??? DSSAWUP ??? DPSAWIDL ??? DSSAWIDL DPSAWFUL not found in 1.6 DSSAWFUL DPSAWHIT DSSAWHIT DPRLAUNC DSRLAUNC DPRXPLOD DSRXPLOD DPFIRSHT DSFIRSHT DPFIRXPL DSFIRXPL DPPSTART DSPSTART DPPSTOP DSPSTOP DPDOROPN DSDOROPN DPDORCLS DSDORCLS DPSTNMOV DSSTNMOV DPSWTCHN Not found Doom 1.666 DSSWTCHN DPSWTCHX Not found Doom 1.666 DSSWTCHX Not found Doom 1.666 DPPLPAIN DSPLPAIN DPDMPAIN DSDMPAIN DPPOPAIN DSPOPAIN DPSLOP DSSLOP DPITEMUP DSITEMUP DPWPNUP DSWPNUP Not found Doom 1.666 DPOOF DSOOF DPTELEPT DSTELEPT DPPOSIT1 DSPOSIT1 DPPOSIT2 DSPOSIT2 DPPOSIT3 DSPOSIT3 DPBGSIT1 DSBGSIT1 DPBGSIT2 DSBGSIT2 DPSGTSIT DSSGTSIT DPBRSSIT DSBRSSIT DPSGTATK DSSGTATK DPCLAW Not found in 1.6 wad DSCLAW DPPLDETH DSPLDETH DPPDIEHI DSPDIEHI DPPODTH1 DSPODTH1 DPPODTH2 DSPODTH2 DPPODTH3 DSPODTH3 DPBGDTH1 DSBGDTH1 DPBGDTH2 DSBGDTH2 DPSGTDTH DSSGTDTH DPBRSDTH DSBRSDTH DPPOSACT DSPOSACT DPBGACT DSBGACT DPDMACT DSDMACT DPNOWAY DSNOWAY DPBAREXP not found 1.6 DSBAREXP not found 1.6 DPPUNCH ??? DSPUNCH DPTINK DSTINK DPBDOPN DSBDOPN DPBDCLS DSBDCLS DPITMBK DSITMBK DPGETPOW DSGETPOW D_E1M1 not found, these are music entries, see dmmus program D_E1M2 D_E1M3 D_E1M4 D_E1M5 D_E1M6 D_E1M7 D_E1M8 D_E1M9 D_INTER D_INTRO D_VICTOR D_INTROA DPPISTOL NOT FOUND ERROR DSPISTOL not found error DPSHOTGN DSSHOTGN DPSGCOCK DSSGCOCK DPSAWUP DSSAWUP DPSAWIDL DSSAWIDL DPSAWFUL DSSAWFUL DPSAWHIT DSSAWHIT DPRLAUNC DSRLAUNC DPRXPLOD DSRXPLOD DPFIRSHT DSFIRSHT DPFIRXPL DSFIRXPL DPPSTART DSPSTART DPPSTOP DSPSTOP DPDOROPN DSDOROPN DPDORCLS DSDORCLS DPSTNMOV DSSTNMOV DPSWTCHN DSSWTCHN DPSWTCHX DSSWTCHX DPPLPAIN DSPLPAIN DPDMPAIN DSDMPAIN DPPOPAIN DSPOPAIN DPSLOP DSSLOP DPITEMUP DSITEMUP DPWPNUP DSWPNUP DPOOF DSOOF DPTELEPT DSTELEPT DPPOSIT1 DSPOSIT1 DPPOSIT2 DSPOSIT2 DPPOSIT3 DSPOSIT3 DPBGSIT1 DSBGSIT1 DPBGSIT2 DSBGSIT2 DPSGTSIT DSSGTSIT DPBRSSIT DSBRSSIT DPSGTATK DSSGTATK DPCLAW DSCLAW DPPLDETH DSPLDETH DPPDIEHI DSPDIEHI DPPODTH1 DSPODTH1 DPPODTH2 DSPODTH2 DPPODTH3 DSPODTH3 DPBGDTH1 DSBGDTH1 DPBGDTH2 DSBGDTH2 DPSGTDTH DSSGTDTH DPBRSDTH DSBRSDTH DPPOSACT DSPOSACT DPBGACT DSBGACT DPDMACT DSDMACT DPNOWAY DSNOWAY DPBAREXP DSBAREXP DPPUNCH DSPUNCH DPTINK DSTINK DPBDOPN DSBDOPN DPBDCLS DSBDCLS DPITMBK DSITMBK DPGETPOW DSGETPOW -------------these are a repeatition? D_E1M1 D_E1M2 D_E1M3 D_E1M4 D_E1M5 D_E1M6 D_E1M7 D_E1M8 D_E1M9 D_INTER D_INTRO D_VICTOR D_INTROA DPPLASMA not found error DSPLASMA DPBFG DSBFG DPCACSIT DSCACSIT DPCYBSIT DSCYBSIT DPSPISIT DSSPISIT DPSKLATK DSSKLATK DPCACDTH DSCACDTH DPSKLDTH DSSKLDTH DPCYBDTH DSCYBDTH DPSPIDTH DSSPIDTH DPHOOF DSHOOF DPMETAL DSMETAL D_E2M1 D_E2M2 D_E2M3 D_E2M4 D_E2M5 D_E2M6 D_E2M7 D_E2M8 D_E2M9 D_E3M1 D_E3M2 D_E3M3 D_E3M4 D_E3M5 D_E3M6 D_E3M7 D_E3M8 D_E3M9 D_BUNNY not found error HELP1 help screen HELP2 help screen CREDIT VICTORY2 screen of demios floating above Hell TITLEPIC first screen you see PFUB1 PFUB2 END0 "the end" in red letters END1 bullet holes??? END2 END3 END4 END5 END6 --------------GREY NUMERALS FOR AMMUNITION PANEL AMMNUM0 AMMNUM1 AMMNUM2 AMMNUM3 AMMNUM4 AMMNUM5 AMMNUM6 AMMNUM7 AMMNUM8 AMMNUM9 STBAR Status bar background at bottom of screen w/ ammo, face, etc... STGNUM0 STGNUM1 STGNUM2 STGNUM3 STGNUM4 STGNUM5 STGNUM6 STGNUM7 STGNUM8 STGNUM9 STTMINUS STTNUM0 STTNUM1 STTNUM2 STTNUM3 STTNUM4 STTNUM5 STTNUM6 STTNUM7 STTNUM8 STTNUM9 STTPRCNT STYSNUM0 STYSNUM1 STYSNUM2 STYSNUM3 STYSNUM4 STYSNUM5 STYSNUM6 STYSNUM7 STYSNUM8 STYSNUM9 STKEYS0 STKEYS1 STKEYS2 STKEYS3 STKEYS4 STKEYS5 STDISK STCDROM Little CD ROM disk (for corner of screen?). STARMS STCFN033 Red exclamation point? STCFN034 STCFN035 STCFN036 STCFN037 STCFN038 STCFN039 STCFN040 STCFN041 STCFN042 STCFN043 STCFN044 STCFN045 red minus sign? STCFN046 STCFN047 STCFN048 STCFN049 STCFN050 STCFN051 STCFN052 STCFN053 STCFN054 STCFN055 STCFN056 STCFN057 STCFN058 STCFN059 STCFN060 STCFN061 STCFN062 STCFN063 STCFN064 STCFN065 STCFN066 STCFN067 STCFN068 STCFN069 STCFN070 STCFN071 STCFN072 STCFN073 STCFN074 STCFN075 STCFN076 STCFN077 STCFN078 STCFN079 STCFN080 STCFN081 STCFN082 STCFN083 STCFN084 STCFN085 STCFN086 STCFN087 STCFN088 STCFN089 STCFN090 STCFN091 STCFN092 STCFN093 STCFN094 STCFN095 STCFN121 STFB1 grey block w/ lighter grey border, small STFB0 STFB2 STFB3 STPB1 STPB0 STPB2 STPB3 STFST01 STFST00 STFST02 STFTL00 STFTR00 STFOUCH0 STFEVL0 ??? STFKILL0 STFST11 STFST10 STFST12 STFTL10 STFTR10 STFOUCH1 Player's face w/ eyes bugged out. STFEVL1 STFKILL1 STFST21 STFST20 STFST22 STFTL20 STFTR20 STFOUCH2 STFEVL2 STFKILL2 STFST31 STFST30 STFST32 STFTL30 STFTR30 STFOUCH3 STFEVL3 STFKILL3 STFST41 STFST40 STFST42 STFTL40 STFTR40 STFOUCH4 STFEVL4 STFKILL4 STFGOD0 STFDEAD0 ---------------RED TEXT FOR MENUS??? M_DOOM ??? M_RDTHIS M_OPTION M_QUITG M_NGAME M_SKULL1 M_SKULL2 M_THERMO M_THERMR M_THERMM M_THERML M_ENDGAM ??? M_PAUSE M_MESSG M_MSGON M_MSGOFF M_EPISOD M_EPI1 M_EPI2 M_EPI3 M_HURT M_JKILL M_ROUGH M_SKILL M_NEWG M_ULTRA M_NMARE M_SVOL M_OPTTTL M_SAVEG M_LOADG M_DISP M_MSENS M_GDHIGH M_GDLOW M_DETAIL M_DISOPT M_SCRNSZ M_SGTTL M_LGTTL M_SFXVOL M_MUSVOL M_LSLEFT M_LSCNTR M_LSRGHT BRDR_TL BRDR_T BRDR_TR BRDR_L BRDR_R 3x8 pixel green speckle BRDR_BL BRDR_B BRDR_BR WIMAP0 WIA00900 WIA00901 WIA00902 WIA00800 WIA00801 WIA00802 WIA00700 WIA00701 WIA00702 WIA00600 WIA00601 WIA00602 WIA00500 WIA00501 WIA00502 WIA00400 WIA00401 WIA00402 WIA00300 WIA00301 WIA00302 WIA00200 WIA00201 WIA00202 WIA00100 WIA00101 WIA00102 WIA00000 WIA00001 WIA00002 WIURH0 WIURH1 WISPLAT WIMAP1 WIA10000 WIA10100 WIA10200 WIA10300 WIA10400 WIA10500 WIA10600 WIA10700 WIA10701 WIA10702 WIMAP2 WIA20000 Rivulets of blood on grey stone, rectangular WIA20001 WIA20002 WIA20100 WIA20101 WIA20102 WIA20200 WIA20201 WIA20202 WIA20300 small graphic, blood mostly, stone at top WIA20301 WIA20302 WIA20400 WIA20401 WIA20402 WIA20500 WIA20501 WIA20502 WIOSTK WIOSTI WIF WIMSTT WIOSTS WIOSTF WITIME WIPAR WIMSTAR WIMINUS WIPCNT WINUM0 WINUM1 WINUM2 WINUM3 WINUM4 WINUM5 WINUM6 WINUM7 WINUM8 WINUM9 WICOLON WISUCKS "sucks" in red letters, (for really bad game times) WIFRGS WILV00 "Hangar" in Grey/white letters. WILV01 WILV02 WILV03 WILV04 WILV05 WILV06 WILV07 WILV08 WILV11 WILV12 WILV14 WILV15 WILV16 WILV17 WILV18 WILV20 WILV21 WILV22 WILV23 WILV24 WILV25 WILV26 WILV27 WILV28 WILV13 WILV10 ----------RED LETTERS P1,P2,P3,P4 WIP1 WIP2 WIP3 WIP4 WIBP1 WIBP2 WIBP3 WIBP4 WIKILRS WIVCTMS WISCRT2 WIENTER S_START --------------CHAINGUN HELD BY PLAYER CHGGA0 CHGGB0 CHGFA0 CHGFB0 --------------CHAINSAW HELD BY PLAYER SAWGA0 Animation trigger pulled SAWGB0 SAWGC0 Animation idling SAWGD0 -------------PISTOL HELD BY PLAYER PISGA0 PISGB0 PISGC0 PISGD0 PISGE0 PISFA0 --------------ORANGE FIREBALL BAL1A0 BAL1B0 BAL1C0 BAL1D0 BAL1E0 PUFFA0 PUFFB0 PUFFC0 PUFFD0 BLUDA0 Blood splatter, from a bullet hit? BLUDB0 BLUDC0 BAL2A0 Cacodemon's fireball BAL2B0 BAL2C0 BAL2D0 BAL2E0 MISLB0 MISLC0 MISLD0 TFOGA0 TFOGB0 TFOGC0 TFOGD0 TFOGE0 TFOGF0 TFOGG0 TFOGH0 TFOGI0 TFOGJ0 IFOGA0 IFOGB0 IFOGC0 IFOGD0 IFOGE0 APLSA0 Small green fireball or flash? What is this? APLSB0 APBXA0 APBXB0 APBXC0 APBXD0 APBXE0 MANFA1 Big fireball. From what? 2 frame animation. MANFA8A2 MANFA7A3 MANFA6A4 MANFA5 MANFB1 Big fireball. From what? MANFB8B2 MANFB7B3 MANFB6B4 MANFB5 BOSFA0 BOSFB0 BOSFC0 BOSFD0 PUNGA0 Player's empty right hand PUNGB0 PUNGC0 PUNGD0 MISGA0 MISGB0 MISFA0 MISFB0 MISFC0 MISFD0 MISLA1 MISLA8A2 MISLA7A3 MISLA6A4 MISLA5 -------------SHOTGUN SHTGA0 SHTGB0 SHTGC0 SHTGD0 SHTFA0 SHTFB0 --------------PLASMA GUN PLSGA0 PLSGB0 PLSFA0 PLSFB0 PLSSA0 PLSSB0 PLSEA0 plasma gun fireball, blue PLSEB0 PLSEC0 PLSED0 PLSEE0 ------------BFG9000 held by player BFGGA0 BFGGB0 BFGGC0 BFGFA0 BFGFB0 BFS1A0 BFS1B0 BFE1A0 BFE1B0 BFE1C0 BFE1D0 BFE1E0 BFE1F0 BFE2A0 BFE2B0 BFE2C0 BFE2D0 -------------BITING MONSTER SARGA1 SARGA2A8 SARGA3A7 SARGA4A6 SARGA5 SARGB1 SARGB2B8 SARGB3B7 SARGB4B6 SARGB5 SARGC1 SARGC2C8 SARGC3C7 SARGC4C6 SARGC5 SARGD1 SARGD2D8 SARGD3D7 SARGD4D6 SARGD5 SARGE1 These are 4 frames of its biting attack, from each of 8 angles SARGE2 SARGE3 SARGE4 SARGE5 SARGE6 SARGE7 SARGE8 SARGF1 SARGF2 SARGF3 SARGF4 SARGF5 SARGF6 SARGF7 SARGF8 SARGG1 SARGG2 SARGG3 SARGG4 SARGG5 SARGG6 SARGG7 SARGG8 SARGH1 SARGH2 SARGH3 SARGH4 SARGH5 SARGH6 SARGH7 SARGH8 SARGI0 Death sequence SARGJ0 SARGK0 SARGL0 SARGM0 SARGN0 -----------------SPIKY DEMON, (IMP) TROOA1 TROOA2A8 TROOA3A7 TROOA4A6 TROOA5 TROOB1 TROOB2B8 TROOB3B7 TROOB4B6 TROOB5 TROOC1 TROOC2C8 TROOC3C7 TROOC4C6 TROOC5 TROOD1 TROOD2D8 TROOD3D7 TROOD4D6 TROOD5 TROOE1 TROOE2E8 TROOE3E7 TROOE4E6 TROOE5 TROOF1 TROOF2F8 TROOF3F7 TROOF4F6 TROOF5 TROOG1 TROOG2G8 TROOG3G7 TROOG4G6 TROOG5 TROOH1 TROOH2H8 TROOH3H7 TROOH4H6 TROOH5 TROOI0 Normal death sequence TROOJ0 TROOK0 TROOL0 TROOM0 TROON0 Exploding death sequence TROOO0 TROOP0 TROOQ0 TROOR0 TROOS0 TROOT0 TROOU0 --------------Demon Lord, green fireballs BOSSA1 4 walking animations BOSSA2A8 BOSSA3A7 BOSSA4A6 BOSSA5 BOSSB1 BOSSB2B8 BOSSB3B7 BOSSB4B6 BOSSB5 BOSSC1 BOSSC2C8 BOSSC3C7 BOSSC4C6 BOSSC5 BOSSD1 BOSSD2D8 BOSSD3D7 BOSSD4D6 BOSSD5 BOSSE1 4 frame Shooting/Scratching. Right arm sweeps down and to right. BOSSE2 BOSSE3 BOSSE4 BOSSE5 BOSSE6 BOSSE7 BOSSE8 BOSSF1 BOSSF2 BOSSF3 BOSSF4 BOSSF5 BOSSF6 BOSSF7 BOSSF8 BOSSG1 BOSSG2 BOSSG3 BOSSG4 BOSSG5 BOSSG6 BOSSG7 BOSSG8 BOSSH1 BOSSH2 BOSSH3 BOSSH4 BOSSH5 BOSSH6 BOSSH7 BOSSH8 BOSSI0 Death sequence BOSSJ0 BOSSK0 BOSSL0 BOSSM0 BOSSN0 BOSSO0 -------------GREEN FIREBALL BAL7A1A5 2 frame animation and explosion??? BAL7A2A8 BAL7A3A7 BAL7A4A6 BAL7B1B5 BAL7B2B8 BAL7B3B7 BAL7B4B6 BAL7C0 BAL7D0 BAL7E0 ---------------PLAYER PLAYA1 First of four walking animations. PLAYA2A8 PLAYA3A7 PLAYA4A6 PLAYA5 PLAYB1 PLAYB2B8 PLAYB3B7 PLAYB4B6 PLAYB5 PLAYC1 PLAYC2C8 PLAYC3C7 PLAYC4C6 PLAYC5 PLAYD1 PLAYD2D8 PLAYD3D7 PLAYD4D6 PLAYD5 PLAYE1 Player aiming. I guess this is how you look when you're holding PLAYE2E8 down the fire button waiting on the weapon. PLAYE3E7 PLAYE4E6 PLAYE5 PLAYF1 Player firing PLAYF2F8 PLAYF3F7 PLAYF4F6 PLAYF5 PLAYG1 Player hit, head back PLAYG2G8 PLAYG3G7 PLAYG4G6 PLAYG5 PLAYH0 Death animation? PLAYI0 PLAYJ0 PLAYK0 PLAYL0 PLAYM0 PLAYN0 PLAYO0 PLAYP0 PLAYQ0 PLAYR0 PLAYS0 PLAYT0 PLAYU0 PLAYV0 PLAYW0 ---------------RIFLE GUY POSSA1 POSSA2A8 POSSA3A7 POSSA4A6 POSSA5 POSSB1 POSSB2B8 POSSB3B7 POSSB4B6 POSSB5 POSSC1 POSSC2C8 POSSC3C7 POSSC4C6 POSSC5 POSSD1 POSSD2D8 POSSD3D7 POSSD4D6 POSSD5 POSSE1 POSSE2E8 POSSE3E7 POSSE4E6 POSSE5 POSSF1 POSSF2F8 POSSF3F7 POSSF4F6 POSSF5 POSSG1 POSSG2G8 POSSG3G7 POSSG4G6 POSSG5 POSSH0 dying by gun fire POSSI0 POSSJ0 POSSK0 POSSL0 POSSM0 exploding POSSN0 POSSO0 POSSP0 POSSQ0 POSSR0 POSSS0 POSST0 POSSU0 -----------SHOTGUN GUY SPOSA1 SPOSA2A8 SPOSA3A7 SPOSA4A6 SPOSA5 SPOSB1 SPOSB2B8 SPOSB3B7 SPOSB4B6 SPOSB5 SPOSC1 SPOSC2C8 SPOSC3C7 SPOSC4C6 SPOSC5 SPOSD1 SPOSD2D8 SPOSD3D7 SPOSD4D6 SPOSD5 SPOSE1 SPOSE2E8 SPOSE3E7 SPOSE4E6 SPOSE5 SPOSF1 SPOSF2F8 SPOSF3F7 SPOSF4F6 SPOSF5 SPOSG1 SPOSG2G8 SPOSG3G7 SPOSG4G6 SPOSG5 SPOSH0 Death by gun fire SPOSI0 SPOSJ0 SPOSK0 SPOSL0 SPOSM0 Death by explosion SPOSN0 SPOSO0 SPOSP0 SPOSQ0 SPOSR0 SPOSS0 SPOST0 SPOSU0 -------------FLYING, FLAMING SKULL SKULA1 Moving, frame one SKULA8A2 SKULA7A3 SKULA6A4 SKULA5 SKULB1 Moving, frame two SKULB8B2 SKULB7B3 SKULB6B4 SKULB5 SKULC1 Atacking, frame one SKULC8C2 SKULC7C3 SKULC6C4 SKULC5 SKULD1 Atacking, frame two SKULD8D2 SKULD7D3 SKULD6D4 SKULD5 SKULE1 Being hit SKULE8E2 SKULE7E3 SKULE6E4 SKULE5 SKULF0 Death sequence, explodes SKULG0 SKULH0 SKULI0 SKULJ0 SKULK0 --------------CACODEMON HEADA1 Normal HEADA2A8 HEADA3A7 HEADA4A6 HEADA5 HEADB1 shooting frame 1/3 HEADB2B8 HEADB3B7 HEADB4B6 HEADB5 HEADC1 2/3 HEADC2C8 HEADC3C7 HEADC4C6 HEADC5 HEADD1 3/3 HEADD2D8 HEADD3D7 HEADD4D6 HEADD5 HEADE1 hurt? HEADE2E8 HEADE3E7 HEADE4E6 HEADE5 HEADF1 hurt? HEADF2F8 HEADF3F7 HEADF4F6 HEADF5 HEADG0 Death HEADH0 HEADI0 HEADJ0 HEADK0 HEADL0 -------------ROCKET DEMON CYBRA1 CYBRA2 CYBRA3 CYBRA4 CYBRA5 CYBRA6 CYBRA7 CYBRA8 CYBRB1 CYBRB2 CYBRB3 CYBRB4 CYBRB5 CYBRB6 CYBRB7 CYBRB8 CYBRC1 CYBRC2 CYBRC3 CYBRC4 CYBRC5 CYBRC6 CYBRC7 CYBRC8 CYBRD1 CYBRD2 CYBRD3 CYBRD4 CYBRD5 CYBRD6 CYBRD7 CYBRD8 CYBRE1 CYBRE2 CYBRE3 CYBRE4 CYBRE5 CYBRE6 CYBRE7 CYBRE8 CYBRF1 CYBRF2 CYBRF3 CYBRF4 CYBRF5 CYBRF6 CYBRF7 CYBRF8 CYBRG1 CYBRG2 CYBRG3 CYBRG4 CYBRG5 CYBRG6 CYBRG7 CYBRG8 CYBRH0 CYBRI0 CYBRJ0 CYBRK0 CYBRL0 CYBRM0 CYBRN0 CYBRO0 CYBRP0 ---------------SPIDER DEMON SPIDA1D1 SPIDA2A8 SPIDA3A7 SPIDA4A6 SPIDA5D5 SPIDB1E1 SPIDB2B8 SPIDB3B7 SPIDB4B6 SPIDB5E5 SPIDC1F1 SPIDC2C8 SPIDC3C7 SPIDC4C6 SPIDC5F5 SPIDD2D8 SPIDD3D7 SPIDD4D6 SPIDE2E8 SPIDE3E7 SPIDE4E6 SPIDF2F8 SPIDF3F7 SPIDF4F6 SPIDG1 SPIDG2G8 SPIDG3G7 SPIDG4G6 SPIDG5 SPIDH1 SPIDH2H8 SPIDH3H7 SPIDH4H6 SPIDH5 SPIDI1 SPIDI2 SPIDI3 SPIDI4 SPIDI5 SPIDI6 SPIDI7 SPIDI8 SPIDJ0 SPIDK0 SPIDL0 SPIDM0 SPIDN0 SPIDO0 SPIDP0 SPIDQ0 SPIDR0 SPIDS0 ---------------------------------------------decorations? POL5A0 bloody mess on floor, ribs CANDA0 CBRAA0 SHOTA0 shotgun on floor MGUNA0 LAUNA0 CSAWA0 chainsaw on floor???????????????? CLIPA0 clip on floor?????? SHELA0 3 shells on floor (doubled in game?) ROCKA0 single rocket????? STIMA0 MEDIA0 med kit????? ARM1A0 ARM1B0 ARM2A0 ARM2B0 BAR1A0 barrel frame 1 BAR1B0 barrel frame 2 (green ooze in barrel is animated) COLUA0 BPAKA0 back pack? BROKA0 AMMOA0 SBOXA0 Box of shotgun shells, open on the right side ELECA0 Tall electrical pillar BKEYA0 keys??????? BKEYB0 YKEYA0 YKEYB0 RKEYA0 RKEYB0 SUITA0 radiation suit??????? PVISA0 PVISB0 BEXPA0 barrel explosion animation BEXPB0 BEXPC0 BEXPD0 BEXPE0 PMAPA0 level map powerup???????????? PMAPB0 PMAPC0 PMAPD0 PINSA0 Invisibility powerup PINSB0 PINSC0 PINSD0 BON1A0 Blue +1 health bonus BON1B0 BON1C0 BON1D0 SOULA0 item, blue soul sphere, supercharge SOULB0 SOULC0 SOULD0 BON2A0 Helmet +1 armor bonus. Animation. BON2B0 BON2C0 BON2D0 TREDA0 Metal floor-standing torch TREDB0 TREDC0 TREDD0 POL1A0 Man impaled on pole. Arm cut off. POL2A0 POL3A0 POL3B0 POL4A0 POL6A0 POL6B0 COL1A0 COL2A0 COL3A0 COL4A0 COL5A0 COL5B0 FSKUA0 Floating orange triangular platform w/ skulls on it. FSKUB0 FSKUC0 COL6A0 CEYEA0 CEYEB0 CEYEC0 TRE1A0 SMITA0 SMT2A0 BSKUA0 skull keys??? BSKUB0 RSKUA0 RSKUB0 YSKUA0 YSKUB0 TRE2A0 PLASA0 BFUGA0 CELLA0 small plasma energy cell PSTRA0 CELPA0 big plasma energy cell GOR1A0 Legless man hanging by noose. GOR1B0 " he twitches GOR1C0 " GOR2A0 man upsidedown, coat hangs down GOR3A0 " but leg cut off, stump sideways GOR4A0 legs and torso upsidedown GOR5A0 leg hanging TGRNA0 TGRNB0 TGRNC0 TGRND0 TBLUA0 TBLUB0 TBLUC0 TBLUD0 SMRTA0 SMRTB0 SMRTC0 SMRTD0 SMBTA0 SMBTB0 SMBTC0 SMBTD0 SMGTA0 SMGTB0 SMGTC0 SMGTD0 PINVA0 PINVB0 PINVC0 PINVD0 FCANA0 FCANB0 FCANC0 S_END P_START P1_START ---------------WALL TEXTURES??? WALL00_1 A simple grey wall, tall and thin WALL00_2 Very thin grey with green crap hanging from top WALL00_3 Tall and thin, red strip w/ grey border WALL00_5 Very thin brown dirt WALL00_6 " WALL00_7 " WALL00_8 " WALL01_1 grey, thin walls (wall patches?) WALL01_2 " WALL01_3 " WALL01_4 " WALL01_5 " WALL01_6 " WALL01_7 " WALL01_8 " WALL01_9 " WALL01_A " WALL01_B " WALL01_C " WALL02_1 tan & green wall, line at top, square indentations across top WALL02_2 " but greyer WALL02_3 tan w/ line at top WALL03_1 door w/ X pattern, tan & grey WALL03_4 brown dirt WALL03_7 grey honeycomb, hexagons WALL04_2 thin, brown dirt WALL04_3 " WALL04_4 " WALL04_5 " WALL04_7 " w/ green ooze dripping from top WALL05_2 tan w/ line at top, square indentations across top W13_1 Square grey panel, bright at center W13_8 thin, grey w/ blue stripe W13_A thin, grey w/ 2 blue rectangles W15_4 very red W15_5 " W17_1 256x128 dark complex circutry WALL24_1 Long wall w/ complex machinery, green and shiny metal W28_5 dark grey stone blocks W28_6 " w/ green mold W28_7 " W28_8 " w/ white corrosion W31_1 smooth, square grey panel W32_1 grey panel w/ darker strip which gets wider at center W32_4 grey panel w/ darker strip W33_5 grey metal square, darker square in center W33_7 grey metal square W33_8 short, wide metal strip W46_37 Tiny blue rectangle w/ grey border W46_38 W46_39 WALL57_1 Green wall composed of several squares, green ooze at bottom WALL57_2 " WALL57_3 " WALL57_4 " ooze flow is animated WALL62_1 brown, line at top, square indentations across top WALL62_2 green, ditto W94_1 Tan/brown piping, square W111_2 Brown wall w/ 3 see-through diagonal slots. W111_3 Other slant slots. W112_1 Slotted brown wall w/ big slots, only overlaps one W112_2 " W112_3 " W113_1 Taller slotted brown wall, thinner slots overlap more. W113_2 " W113_3 " SW11_1 Grey, shiny, tall thin panel SW11_2 " SW11_4 " SW11_5 " SW12_1 Green wall, several square raised panels w/ rounded edges. 2 lines left/right through center SW12_2 " SW12_4 tan " SW12_5 tan " SW19_1 Rounded square panel, fades from grey to tan. SW19_2 " but fade reversed SW19_3 grey to green SW19_4 " but fade reversed SW17_4 Rounded square panels, bullet holes SW17_5 " SW17_6 Rounded square panels, 3 vertical fuses? in panel at bottom w/ red. SW18_7 Tan rounded square panels T14_5 Tall thin white light with grey border AG128_1 Half width grey panel. AG128_2 " AGB128_1 2 blue lights in thin grey strip WLA128_1 Green wall composed of several squares SUPPORT2 Tall grey panel w/ square indentations TOMW2_1 Display panel w/ 2 big and 2 small screens, grey background TOMW2_2 Display panel w/ green map STEP03 Tiny tan step STEP04 STEP05 STEP06 STEP07 STEP08 STEP09 STEP10 EXIT1 Red rectangular exit sign EXIT2 Grey rectangle PLAT2_1 The common grey lift face w/ the 2 pillars on it TTALL1_2 Thin grey metal TP2_1 green and tan w/ vertical pipes TP2_2 " but more golden colored COMP01_1 Square, grey wall w/ 3 wide control panels. COMP01_5 grey w/ baseboard COMP01_6 " w/ open panels COMP1B_4 blue UAC on TV screen, comp panel below COMP1C_6 grey computer at top. panels below COMP02_1 3 horiz computer panels, dark grey COMP02_2 " blue at top COMP02_3 " green display COMP02_4 screen w/ green letters COMP02_5 computer, green display COMP02_6 Blue UAC on TV screen COMP02_7 3 wavy green screens COMP02_8 3 horiz panels, orange and blue screens COMP03_1 all blue horiz and vert lines COMP03_4 grey solid panels COMP03_5 green text on screen COMP03_6 grey w/ 3 blue squares on sides COMP03_7 " reversed COMP03_8 2 vented grey panels COMP03_9 computer, horiz panels COMP04_1 " COMP04_2 " COMP04_5 big open panel in grey wall, exposed machinery COMP04_6 " different machinery COMP04_7 2 vented grey panels COMP04_8 grey w/ slashed yellow panel at top DOOR2_1 Grey and brown UAC door. DOOR2_4 Grey metal door DOOR2_5 Grey metal entry door DOOR3_4 left side of dark metal green door, oft used as the exit DOOR3_5 " right side DOOR3_6 exit door DOORTRAK Grey w/ thin stripes DOOR9_1 common brown door WARNA0 rectangular metal trimmed red light, lit WARNB0 " dark BLITA0 left end of metal trimmed blue stripe BLITB0 center (can be as long as you want) BLITC0 right end WLITA0 same as blit but white WLITB0 " WLITC0 " NUKEDGE wide brown dirt w/ green at bottom FLAMP tall white light w/ metal border TSCRN2 cool screens of planets and the sun TSCRN3 " TSCRN4 " TSCRN5 " TSCRN6 " TSCRN8 " PS20A0 " SW1S0 off, Level switch w/ 2 lights SW1S1 on SW2S0 off, button w/ light above SW2S1 on SW3S0 off, grey knife switch SW3S1 on SW4S0 off, button SW4S1 on SKY1 P1_END Dmgraph 1.1 says not a graphic entry P2_START Dmgraph 1.1 says not a graphic entry WALL22_1 very red burning, wood at bottom WALL23_1 " WALL23_2 " WALL25_1 grey laughing faces WALL30_2 green brick, horned head WALL30_3 green brick, bearded head WALL30_4 green brick, lion head WALL40_1 wood paneled WALL40_2 " WALL47_1 wide, rivited dark brown WALL47_2 dark brown WALL42_3 rivited dark brown, thin rem ---------switches WALL42_1 brown, bearded head at top WALL42_5 brown, lion head at top WALL42_6 brown, bearded head at top WALL47_3 lit bearded head at top, brown WALL47_4 lit lion head at top, brown WALL47_5 lit horned head at top, brown WALL48_1 green block walls, 64 wide, all different WALL48_2 " WALL48_3 " WALL48_4 " WALL49_1 red block walls, 64 wide, all different WALL49_2 " WALL49_3 " WALL49_4 " WALL50_1 body, hands nailed to green wall WALL50_2 armless, legless body hung on wall WALL51_1 body hanging upside down by one leg WALL51_2 bigger body hanging by neck WALL51_3 body hanging upside down by feet-less leg stumps WALL52_1 cement walls WALL52_2 " WALL53_1 " WALL54_1 " WALL54_2 " WALL55_1 cement wall, brown section on right WALL58_1 green wall, head w/ blood flowing out WALL58_2 animation WALL58_3 animation WALL59_1 green walls w/ blood at bottom WALL59_2 " WALL59_3 " WALL59_4 " WALL63_1 square stones in wall WALL63_2 " w/ blood splatters WALL64_2 " but red W64B_1 red square stone blocks in wall W64B_2 identical W65B_1 red and blue, plasma looking W65B_2 " W67_1 grey wall w/ green corrosion and holes, 64x64 W67_2 " 32x64 WALL69_4 grey w/ bullet holes and green corrosion, 3 horiz sections WALL69_9 grey w/ bullet holes, 40x64 WALL70_2 grey wall w/ corrosion, 3 sections, center one widens, has gaping hole revealing brown piping WALL70_3 grey door w/ lots of green corrosion running down, X pattern WALL70_4 grey wall w/ green corrosion, 3 horiz sections, hole on left WALL70_9 grey w/ green corrosion, 5 bullet holes and one bigger hole at bottom WALL71_5 grey w/ lots of green corrosion, square border lighter WALL72_3 " w/ open triangle exposing brown piping WALL72_5 71_5 but w/ gaping hole WALL72_7 simple grey wall w/ green corrosion and bullet holes W73A_1 red fire, no wood at bottom W73A_2 " W73B_1 " W74A_1 red fire, fades out at top exposing brown wall W74A_2 " animation W74B_1 " animation WALL76_1 stacked skulls w/ brown rivited post on left, bloody WALL78_1 red stone, solid WALL79_1 stacked skulls w/ brown rivited sides W92_1 wood bordered wall w/ skin, left end W92_2 " right end W96_1 brown rivited metal framed wood panels W96_2 " WALL97_1 wood panels, double lined separations WALL97_2 " WALL97_3 " W98_1 lumpy skin bordered by rivited metal W98_2 " W99_1 skin bordered by rivited metal W99_2 " W101_1 two sections of 256x128 texture, 3 skin sections, center one is W101_2 hanging down exposing guts W102_1 3 section skin wall, sections torn away w/ blood and guts. W102_2 256x128 W103_1 rivited steel borders, 3 sections w/ skin, circular patterns on skin W103_2 " W104_1 Gravel, grey W105_1 wooden panels bordered by rivited dark brown metal, several skulls W106_1 vines, parts transparent W107_1 same but w/ green on the brown vines W108_1 green stone block wall w/ mutilated demon lord W108_2 small blue skull W108_3 small red skull W108_4 small yellow skull W109_1 pipes fade to skin W109_2 skin fades to brown pipes W110_1 double wide, pipes w/ skin in middle M1_1 bars, parts transparent WALL03_3 brown dirt-looking metal w/ 2 hand wheels WALL04_9 grey metal, thin WALL04_A " WALL04_B " WALL04_C " W15_6 thin red, strip down middle RIPW15 short, wide, brown WALL21_1 brown w/ blue lines in it WALL21_3 " but with large blue section in center WALL21_5 brown w/ blue lines in it DOOR11_1 big wooden door w/ lion in center DOOR12_1 bars, part transparent, bars are closer together than other one DOOR2_3 shiny grey metal w/ horiz brown strips DOOR9_2 green common door SNAK7_1 tan snakes SNAK8_1 red snakes HELL5_1 Wall texture, red stretched skulls. Hell. HELL5_2 red w/ skulls and spines morphed together HELL6_1 right side of skin stretched on red stone HELL6_2 left to right fade, red stone fades to hell5_1 skulls HELL6_3 skin, a little lumpy HELL8_1 right to left fade, hell5_1 to red stone HELL8_2 red stone/skin? HELL8_3 left side of stretched skin on red stone HELL8_4 lumpy red skin SPINE3_1 parabolic left to right spine, brown and red SPINE3_2 " but not parabolic SPINE4_1 vertical spine ----all these are 32x128 SW15_1 Grey, narrow, broken panel. Shit hangs out. SW15_3 grey w/ square panel open at bottom, 3 fuses exposed SW15_4 golden w/ bullet holes, panel at bottom SW15_6 golden w/ 3 fuses at bottom SW16_1 grey w/ dark stripe near middle SW16_2 " lighter stripe SW16_4 " but golden SW16_6 " SW17_1 green w/ bullet holes and panel at bottom, same as sw15_4 SW17_2 green w/ stripe SW17_3 green w/ open panel, 2 horiz fuses SW18_5 green w/ stripe MWALL1_1 green marble wall, line down right side MWALL1_2 " w/ blood at bottom MWALL2_1 " w/ horiz lines and skulls along top MWALL3_1 " w/ fewer horiz lines MWALL4_1 big green head w/ red pentagon on it MWALL4_2 big bald green head MWALL5_1 big horned green head T14_3 grey metal w/ UAC and symbol BCRATEL1 left of brown crate BCRATEM1 thin brown part of crate BCRATER1 right of brown crate GCRATEL1 left of grey crate GCRATEM1 center of grey crate GCRATER1 right of grey crate VGCRATE1 tiny grey crate w/ green letters LADDER16 wide brown w/ dark slot, looks like a step SGCRATE2 grey crate w/ green uac letters, 32x64, 2 crates CYL1_1 shiny metal UAC TP3_1 tan pipe work w/ green at bottom TP3_2 " TP5_1 tan pipe work w/ green flowing out at bottom TP5_2 " TP5_3 " TP5_4 " TP7_1 tan pipe work w/ big burned holes TP7_2 " COMP03_2 blue, horiz and vert lines RP1_1 tan pipe work w/ blood at bottom RP1_2 " RP2_1 tan pipes w/ blood flowing out at bottom RP2_2 " RP2_3 " RP2_4 " SW2_1 Skull switch, off SW2_2 on SW2_3 Green horned head switch, off SW2_4 on SW2_5 Eye switch, off SW2_6 on SW2_7 Skull in frame, off SW2_8 on DUCT1 square grey vent, dripping stuff PS15A0 No humans octagonal sign PS18A0 yellow triangular radiation symbol SKY2 sky for episode 2? SKY3 red sky for episode 3 P2_END Dm11 says not a graphic entry P_END " F_START " F1_START " -------------FLOOR/CEILING TEXTURES FLOOR0_1 FLOOR0_3 FLOOR0_6 FLOOR1_1 FLOOR1_7 FLOOR3_3 FLOOR4_1 FLOOR4_5 FLOOR4_6 FLOOR4_8 FLOOR5_1 FLOOR5_2 FLOOR5_3 FLOOR5_4 STEP1 STEP2 FLOOR6_1 FLOOR6_2 TLITE6_1 TLITE6_4 TLITE6_5 TLITE6_6 FLOOR7_1 FLOOR7_2 MFLR8_1 DEM1_1 DEM1_2 DEM1_3 DEM1_4 CEIL3_1 CEIL3_2 CEIL3_5 CEIL4_2 CEIL4_3 CEIL5_1 CEIL5_2 FLAT1 FLAT2 FLAT5 FLAT10 FLAT14 FLAT18 FLAT20 FLAT22 FLAT23 FLAT5_4 FLAT5_5 CONS1_1 CONS1_5 CONS1_7 NUKAGE1 NUKAGE2 NUKAGE3 F_SKY1 F1_END F2_START SFLR6_1 SFLR6_4 SFLR7_1 SFLR7_4 FLOOR0_2 FLOOR0_5 FLOOR0_7 FLOOR1_6 GATE1 GATE2 GATE3 GATE4 FWATER1 FWATER2 FWATER3 FWATER4 LAVA1 LAVA2 LAVA3 LAVA4 DEM1_5 DEM1_6 MFLR8_2 MFLR8_3 MFLR8_4 CEIL1_1 CEIL1_2 CEIL1_3 CEIL3_3 CEIL3_4 CEIL3_6 CEIL4_1 BLOOD1 BLOOD2 BLOOD3 FLAT1_1 FLAT1_2 FLAT1_3 FLAT5_1 FLAT5_2 FLAT5_3 FLAT5_6 FLAT5_7 FLAT5_8 CRATOP1 CRATOP2 FLAT3 FLAT4 FLAT8 FLAT9 FLAT17 FLAT19 COMP01 F2_END F_END